Over 25 years, Pixar's cloth animation has come so far that it was able to build an entire character out of a pair of pants for 2020's "Onward." We take a look at the labor- and time-intensive process ...
Carl Feynman, who pioneered cloth simulation in computer graphics, expressed amazement and concern over AI's rapid progress. He noted how an AI model managed to create a complex cloth animation in ...
The elaborate costumes worn by Rapunzel, the heroine of Disney's "Tangled," are testament to the growing sophistication of cloth animation, but for art directors, who must tweak tens or hundreds of ...
Animation is pretty magical. Even old school animation—painstakingly drawing and illustrating each image to create a “moving” series of pictures—is awesome, but combined with technology animation is ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
We've known for some time that CCP planned to use physics simulation to make the clothes in EVE Online's Incarna expansion and their upcoming World of Darkness MMO more realistic. They even gave a ...
Simulating the behavior of clothing and other fabrics in animated films requires animators to make tradeoffs between a realistic look and a reasonable amount of computing time. Researchers at Walt ...
Researchers have demonstrated the Near-exhaustive Precomputation of Secondary Cloth Effects at SIGGRAPH 2013. A published research paper and a video are available detailing the findings. The approach ...
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